Sep 10, 2005, 05:45 PM // 17:45
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Yeah, I was surprised to find that the Signet of Capture no longer costs half of whatever you're paying for normal skills. Seems like a bad idea to me... if it's going to take more effort, it should cost less.
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Sep 10, 2005, 05:45 PM // 17:45
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#3
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Krytan Explorer
Join Date: Apr 2005
Location: Calgary AB.
Guild: Wanta Fanta [WTF] mo/mes, war/el, nec/ra
Profession: E/N
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I bought like 25 SOC for each of my 4 pve characters before the update.
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Sep 10, 2005, 05:52 PM // 17:52
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#4
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Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
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Now I'm really grateful that I cashed in all my skill points for enough SoC to get all the elite skills. Only 7 more to go now.
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Sep 10, 2005, 06:35 PM // 18:35
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#5
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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And with farming nerfed, it is hard to get enough gold to even buy a SoC. Other then doing runs, and spending x amoutn of hours grinding, then mabe you can cap that one skill, which after trying it, you find worthless. -_-
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Sep 10, 2005, 06:57 PM // 18:57
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#6
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Lion's Arch Merchant
Join Date: May 2005
Guild: Philosophers of Denravi
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Well they DID put a post up on the official website telling people they should probably get their skills while they were still cheap..
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Sep 10, 2005, 10:01 PM // 22:01
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#7
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Academy Page
Join Date: Aug 2005
Profession: W/Mo
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man go make some money, they already lowered the economy to the fullest and your still complaining?
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Sep 10, 2005, 10:21 PM // 22:21
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#8
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Frost Gate Guardian
Join Date: Mar 2005
Guild: Legacy of Abyss
Profession: E/
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i bought 60 SoC before the update, they said to spent skillpoints :P
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Sep 10, 2005, 10:23 PM // 22:23
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#9
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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As for expanding your skill list on the cheap, do all the skill quests you find. Personally, I get enough gold while farming exp that I can afford to buy my non-elites and my SoC's.
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Sep 10, 2005, 10:23 PM // 22:23
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#10
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Frost Gate Guardian
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Quote:
Originally Posted by flashz
man go make some money, they already lowered the economy to the fullest and your still complaining?
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some people dont like spending hours over hours on boring farming though.
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Sep 10, 2005, 10:39 PM // 22:39
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#11
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Frost Gate Guardian
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Doesn't take hours of 'farming' to get a decent amount of money now.
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Sep 10, 2005, 10:54 PM // 22:54
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#12
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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I'd like to know how skill acquisition has become "significantly easier." I haven't seen any new uberquests that give you 1000 skills ... seems the same as always.
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Sep 10, 2005, 10:59 PM // 22:59
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#13
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Krytan Explorer
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Well it's easier in PvP at least, thank god for that
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Sep 10, 2005, 11:27 PM // 23:27
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#14
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wats going on
Join Date: Jan 2005
Location: Trumbull, Connecticut
Guild: Nuclear Launch Detected [Nu]
Profession: W/Mo
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Quote:
Originally Posted by whiskas
And I can't even begin to imagine how those poor people with low level characters are going to expand their skill list with so little money.
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How about they buy a good amount of skills for only a few plat and already have a decent amount of diversity?
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Sep 10, 2005, 11:34 PM // 23:34
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#15
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Lasareth
I'd like to know how skill acquisition has become "significantly easier." I haven't seen any new uberquests that give you 1000 skills ... seems the same as always.
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15k exp per skill instead of 20k
On a side note, I got all skill unlocks no problem, no PvP only PvE. It isn't hard unless you only use one character.
Ex. Use a Mo/Me and a W/N --> 4/6 professions
Use a Mo/W and a E/Me --> 4/6 professions
Use a Me/N and a R/E --> 4/6
Use a N/Mo and a W/E --> 4/6
There are 30 primary-secondary professions. Choose 2 or 3 primaries and 2 or 3 secondaries. If you have a E/Me that doubles as a E/Mo --> thats 3 professions' skills.
Last edited by LifeInfusion; Sep 10, 2005 at 11:37 PM // 23:37..
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Sep 10, 2005, 11:52 PM // 23:52
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#16
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Quote:
Originally Posted by LifeInfusion
15k exp per skill instead of 20k
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Yes, that would be the skill points part of it, but the update "forewarning" stated that both skill points and skills themselves would be easier to obtain. As far as I've seen, the only change in avaiability in skills themselves is that there's a new trader, and all the prices went up. I would've expected at least that Anet would've done something to make getting skills themselves easier, like make SoCs obtainable through quests, or at least not jack up the price of them 500g.
To me, obtaining a skill means having it... it's not "easier" when the only changes are the means rising in price and everything else constant..
Reference:
Quote:
Update Forecast - Friday, September 2
As you have noted in recent weeks, the Guild Wars economy has become much more stable. With the release of the Sorrow's Furnace Update on September 7, we will be making a number of important economic and balance changes. Many things will become significantly easier to acquire, including skill points and skills. But the gold cost of learning a skill from a trainer will be somewhat more expensive for most players.
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Last edited by Lasareth; Sep 10, 2005 at 11:56 PM // 23:56..
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Sep 11, 2005, 01:55 AM // 01:55
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#17
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Quote:
Originally Posted by Therlun
some people dont like spending hours over hours on boring farming though.
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Oh, but I was under the impression that what you speak of is the essence of MMORPGs.
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Sep 11, 2005, 02:50 AM // 02:50
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#18
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Well if they made the signet of capture cheaper to buy, then everyone would just buy them and capture the skills they need and save thousands. Although, it would actually require you to skill fight your way to the bosses that have the skills you need... hard to say if it would be balanced or not.
I didn't like the change they made. As a result of their warning, I ended up spending a LOT more gold than I needed to. Since this change, my warrior is saving a gold, but my monk is already at a platinum per skill and I'm almost at the desert. I was planning on just getting him through the game ascended and quickly but now the cost of skills would be too much.
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Sep 11, 2005, 03:38 AM // 03:38
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#19
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Lasareth
Yes, that would be the skill points part of it, but the update "forewarning" stated that both skill points and skills themselves would be easier to obtain. As far as I've seen, the only change in avaiability in skills themselves is that there's a new trader, and all the prices went up. I would've expected at least that Anet would've done something to make getting skills themselves easier, like make SoCs obtainable through quests, or at least not jack up the price of them 500g.
To me, obtaining a skill means having it... it's not "easier" when the only changes are the means rising in price and everything else constant..
Reference:
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Elites are easier to get because the bosses now have set spawns instead of random ones. I can't tell you how many trips I used to have to make because the right boss wouldn't spawn. It was a lot of time wasted, and since casual players don't have that much time to waste, this is definitely a phenomenal improvement.
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Sep 11, 2005, 12:54 PM // 12:54
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#20
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Questionable Knights [QK]
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And they made it so there is a skill trainer at ember light camp who has every skill in the game.
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